Palette

The Lost Socks

Member since May 2026
@Jesi
Heart Mage
Jesi is an artist who enjoys creating worlds and experimenting with new technology. She is an illustrator and writer cre…
Details
Medium:Cardboard
Current Status:Refining
Project Started:May 13
Last Updated:Aug 20

Description

A BoardGame project I started many years ago. Maybe with it on my Palette I'll finally get it done..

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Timeline

Ask questions or encourage the creator with reactions, replies, and quick sketches.

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Game is complete for desktop, some minor bugs in mobile, have a bunch of ideas for special character quests. Will swing back around to this project soon!
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Completed a 4-player playtest with some friends and it went great! A few small bugs and otherwise the game was coherent and some mild fun lol. I have plenty of ideas to get through:
UI/UX Additions


Updates:

Show/hide toggle for clothesline before scoring

Username display in P1/P2/P3 dashboards (truncate desktop, tuck in dropdown mobile)

Redesign sock tiles: show points earned per season, more icons, room for quest attributes

Optional "back" button before an action is committed (shuffle & strut / buy & wash)

Let players re-open Laundromat after washing to view menu (non-interactive)

Add a live odds rail in laundry modal showing % chance of clean/lost/found sock, updating with soap/coin choices


Gameplay/Balance

Rethink splat scaling — playtesters rarely let socks reach 3 splats; 2nd scoring round felt "not worth it"

Idea: only splats on feet count as negatives (not in drawer); dust bunnies exclude socks from scoring like splats

Re-evaluate Hand Wash (may be too safe/strong)

Soap variety: some affect cleanliness, others affect Lost/Found sock odds

Consider reducing number of basic socks


Trading

Allow adding cash to sweeten trades (for players without a sock to offer)

Allow trades anytime, even mid-turn, as a live/immediate action


Character Quests (new optional mode)

Character requests specific sock type periodically; complete within X rounds for bonus

Sock compatibility icon during quests (needs new sock attribute tagging)

Open question: quest frequency — one per round, per season, or immediately repeatable?


And a handful of small bugs to fix : )...
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Goal reachedJul 22
set Jul 17 · completed Jul 22
Run a 4-Player Playtest on mixed devices (desktop + mobile)
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New goal setJul 17
Run a 4-Player Playtest on mixed devices (desktop + mobile)
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Much of the core game has been shipped.. it's pretty sweet actually! And now I'm working on mobile.. which is basically like redesigning the entire game from scratch so that's fun.... kind of... lol. You know.. my favorite element of the game so far is actually sound... I don't know why it just delights me. I hope others enjoy this game as much as I did in making it.. too much fun so far. :')
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It's officially playable. I'm just doing playtesting/scaling points now... had a bit of a blowout here haha. Working on it. need to do a bunch of 3p and 4p playtests soon. : ) Hopefully can find some friends!
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Well. I may have fallen off my 100 canvas sketches practice but I have been killing it with Lost Socks stuff. Some Character art for the cast!

Playable proto coming soon... : )
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Welll Welll Well.... Look who has been busy.... smirk.

It's me. I've been busy!! : )


I've been re-writing the GDD for lost socks and rapidly prototyping a vertical slice! i don't even know if it is a true VS. I just build in my usual sprawling everything across the entire system a little bit at a time instead of completing one thing at a time. Linear/schminear... I love sprawling only-makes-sense-to-me design. Should have a prototype testable soooon. Only reason is that most of this game has been living in the recesses of my brain for like 8 years now lol.


All art is just prototype art.. i would LOOOVE to fully illustrate the art for this entire game but.. no rush. : )


also check out all this sweet box art. : )
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Goal reachedJul 6
set May 13 · completed Jul 6
Review Rulebook so I can Remember Where I left off
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It's been a while since I looked at this project. I've got some extra time, so maybe it's a good time to try and get closer to finishing this one?
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